So I've been doing some Real Life junk lately, so I guess I'll talk about that. Finished the semester with a 3.75, so that's cool. I've also gotten four games of 40k in over the weekend, which is four more than I managed over the course of the semester. Three games against my brother-in-law's (Brother's wife's brother, woo!) Newcrons, with a record of 1-1-1, and one against my brother's Tyranids, against which I lost embarassingly. I have come to a couple of conclusions:
1) Blood Angels are a fun army to play. I usually stick to the default Codex: Space Marines list, but now that my Dreadnought collection is growing, I'm nearing a point where six will not be enough. Furthermore, BA lets me play with different types of Dreads, different equipment, etc. I need to figure out how to work their non-Dreadnought units, though, because they definitely play differently.
2) I like the new Necron book. It's got a healthy mix of things that are fun and things that are dangerous (plus a few that are both). Things I hate to play against: The trash beam (auto-kill my dreads on a roll of 6? Not a fan). Reanimation Protocols can't be negated by doubling out or power weapons (s10 ignores armor? Minor details). Things I've noticed Necrons have issues with: AP4 (their troops are no longer 3+, so it's fairly easy to take out a big chunk of them with a couple well-placed heavy flamers, or concentrated heavy gunfire). They suffer in melee, especially against walkers (against whom they don't seem to have many CC options). Their range is largely limited to 24", like Grey Knights, so outranging them with lots of heavy weapons could work.
3) Blood Claws are crazy-good. Almost too good for their own good (Good good good good). Every time I got a Dread with dual claws stuck in, it eliminated the unit it was fighting the first round of combat (the exception being a Trygon, against whom I first attacked thinking my WS was 6, and then when we redid the combat I forgot my to-wound rerolls). I'm so used to Dreadnoughts that can't do anything against MCs, and that rely on combat res and morale tests to take down large infantry blobs, that Blood Angels dreads almost feel like a different unit.
4) Even with Blood Claws, I suck at dealing with monstrous creatures. I just can't seem to shoot at them effectively thanks to an abundance of cover and a lack of mobile heavy weapons (read: tanks), and if I don't get the charge off on an MC, I am pretty much guaranteed to lose.
So, some lessons learned. Some good times had. Oh, and some dice scheduled for a date with the microwave.